| ||||
Saying
Values , Names with articles , Say if and otherwise , Say one of , Paragraph control , Special characters , Fonts and visual effects , Some built-in texts , Saying lists of things , Group in and omit from lists , Lists of valuesValues
Making conditions true , Giving values temporary names , Changing stored values , Arithmetic , Enumerations , Truth states , Randomness , Tables , Sorting tables , Indexed text , Matching text , Replacing text , Casing of text , Lists , Length of lists , Reversing and rotating lists , Sorting lists , Use options , Relations , Functional programming , Files , Figures , Sound effectsControl phrases
If and unless , While , Repeat , Changing the flow of loops , Deciding outcomes , Stop or goActions, activities and rules
Trying actions , Action requirements , Stop or continue , Stored actions , Carrying out activities , Advanced activities , Following rules , Success and failure , Procedural manipulationModel world
Ending the story , Times of day , Durations , Timed events , Scenes , Timing of scenes , Player's identity and location , Moving and removing things , The map , Route-finding , The object tree , ScoreUnderstanding
Asking yes/no questions , The player's command , Changing the player's command , Scope and pronounsFrom the extension Inform ATTACK by Victor Gijsbers
Volume - Inclusions, programming variables and tricks , Chapter - Saying things , Section - Out of game is fast , Chapter - Health , Chapter - Factions , Section - Deciding the order , Section - Main combat round routines , Section - Handling the combat round , Section - Having a reaction , Section - Running the combat , Chapter - Striking a blow , Chapter - Concentrating , Section - Blanking out the Tables , Chapter - The pressing relation , Section - Rulebook , Chapter - Second Stage - Choosing a Weapon , Chapter - Third Stage - Choosing an ActionFrom the extension Basic Screen Effects by Emily Short
Section 1 - Spacing and PausingFrom the extension Plurality by Emily Short
Section 1 - Tracking Last Item , Section 2 - Verbs , Section 3 - Pronouns , Section 4 - EnumerationDefined in the source
Part - Astral influence , MiscellaneousSaying
Values
say "[number]"
Names with articles
say "[an object]"
say "[An object]"
Say if and otherwise
say "[otherwise/else if a condition]"
say "[otherwise/else unless a condition]"
say "[else]"
Say one of
say "[as decreasingly likely outcomes]"
say "[only]"
Paragraph control
say "[conditional paragraph break]"
say "[command clarification break]"
say "[run paragraph on with special look spacing]"
if a paragraph break is pending:
Special characters
Fonts and visual effects
say "[variable letter spacing]"
display the boxed quotation (text)
Some built-in texts
say "[the/-- list of extension credits]"
say "[the/-- complete list of extension credits]"
say "[the/-- player's surroundings]"
Saying lists of things
say "[the contents of object]"
say "[a list of description of objects]"
say "[A list of description of objects]"
say "[list of description of objects]"
say "[the list of description of objects]"
say "[The list of description of objects]"
say "[is-are a list of description of objects]"
say "[is-are list of description of objects]"
say "[is-are the list of description of objects]"
say "[a list of description of objects including contents]"
Group in and omit from lists
group (description of objects) together
group (description of objects) together giving articles
group (description of objects) together as (text)
Lists of values
say "[list of values in brace notation]"
say "[list of objects with definite articles]"
say "[list of objects with indefinite articles]"
Values
Making conditions true
Giving values temporary names
let (a new name) be (name of kind)
let (a new name) be (description of relations of values to values)
let (a new name) be given by (equation name)
let (a temporary named value) be (value)
let (a temporary named value) be given by (equation name)
Changing stored values
change (a stored value) to (value)
change (object) to (enumerated value)
increase (a stored value) by (value)
decrease (a stored value) by (value)
Arithmetic
(arithmetic value) + (arithmetic value) ... value
(arithmetic value) plus (arithmetic value) ... value
(arithmetic value) - (arithmetic value) ... value
(arithmetic value) minus (arithmetic value) ... value
(arithmetic value) * (arithmetic value) ... value
(arithmetic value) times (arithmetic value) ... value
(arithmetic value) multiplied by (arithmetic value) ... value
(arithmetic value) / (arithmetic value) ... value
(arithmetic value) divided by (arithmetic value) ... value
remainder after dividing (arithmetic value) by (arithmetic value) ... value
(arithmetic value) to the nearest (arithmetic value) ... value
square root of (arithmetic value) ... value
cube root of (arithmetic value) ... value
total (arithmetic values valued property) of (description of values) ... value
Enumerations
number of (description of values) ... number
(name of kind) after (enumerated value) ... value
(name of kind) before (enumerated value) ... value
first value of (name of kind) ... value
last value of (name of kind) ... value
Truth states
whether or not (a condition) ... truth state
Randomness
a/-- random (description of values) ... value
a random (name of kind) between (arithmetic value) and (arithmetic value) ... value
a random (name of kind) from (arithmetic value) to (arithmetic value) ... value
a random (name of kind) between (enumerated value) and (enumerated value) ... value
a random (name of kind) from (enumerated value) to (enumerated value) ... value
if a random chance of (number) in (number) succeeds:
seed the random-number generator with (number)
Tables
choose a/the/-- row (number) in/from (table name)
choose a/the/-- row with (table column) of (value) in/from (table name)
choose a/the/-- blank row in/from (table name)
choose a/the/-- random row in/from (table name)
number of rows in/from (table name) ... number
number of blank rows in/from (table name) ... number
number of filled rows in/from (table name) ... number
if there is no (a table entry):
blank out the whole (table column) in/from (table name)
blank out the whole of (table name)
Sorting tables
sort (table name) in random order
sort (table name) in (table column) order
sort (table name) in reverse (table column) order
Indexed text
number of characters in (indexed text) ... number
number of words in (indexed text) ... number
number of punctuated words in (indexed text) ... number
number of unpunctuated words in (indexed text) ... number
number of lines in (indexed text) ... number
number of paragraphs in (indexed text) ... number
character number (number) in (indexed text) ... indexed text
word number (number) in (indexed text) ... indexed text
punctuated word number (number) in (indexed text) ... indexed text
unpunctuated word number (number) in (indexed text) ... indexed text
line number (number) in (indexed text) ... indexed text
paragraph number (number) in (indexed text) ... indexed text
Matching text
if (indexed text) exactly matches the text (indexed text):
if (indexed text) matches the text (indexed text):
number of times (indexed text) matches the text (indexed text) ... number
if (indexed text) exactly matches the regular expression (indexed text):
if (indexed text) matches the regular expression (indexed text):
text matching regular expression ... indexed text
text matching subexpression (number) ... indexed text
number of times (indexed text) matches the regular expression (indexed text) ... number
Replacing text
replace the text (indexed text) in (indexed text) with (indexed text)
replace the regular expression (indexed text) in (indexed text) with (indexed text)
replace the word (indexed text) in (indexed text) with (indexed text)
replace the punctuated word (indexed text) in (indexed text) with (indexed text)
replace character number (number) in (indexed text) with (indexed text)
replace word number (number) in (indexed text) with (indexed text)
replace punctuated word number (number) in (indexed text) with (indexed text)
replace unpunctuated word number (number) in (indexed text) with (indexed text)
replace line number (number) in (indexed text) with (indexed text)
replace paragraph number (number) in (indexed text) with (indexed text)
Casing of text
(indexed text) in lower case ... indexed text
(indexed text) in upper case ... indexed text
(indexed text) in title case ... indexed text
(indexed text) in sentence case ... indexed text
if (indexed text) is in lower case:
if (indexed text) is in upper case:
Lists
add (value) to (list of values)
add (value) at entry (number) in (list of values)
add (list of values) to (list of values)
add (list of values) at entry (number) in (list of values)
remove (value) from (list of values)
remove (list of values) from (list of values)
remove entry (number) from (list of values)
remove entries (number) to (number) from (list of values)
if (value) is listed in (list of values):
if (value) is not listed in (list of values):
list of (description of values) ... value
multiple object list ... list of objects
alter the multiple object list to (list of objects)
Length of lists
number of entries in/of (list of values) ... number
truncate (list of values) to (number) entries/entry
truncate (list of values) to the first (number) entries/entry
truncate (list of values) to the last (number) entries/entry
extend (list of values) to (number) entries/entry
change (list of values) to have (number) entries/entry
Reversing and rotating lists
rotate (list of values) backwards
Sorting lists
sort (list of values) in reverse order
sort (list of values) in random order
sort (list of objects) in (property) order
sort (list of objects) in reverse (property) order
Use options
Relations
show relation (relation of values to values)
next step via (relation of values to values) from (object) to (object) ... object
number of steps via (relation of values to values) from (object) to (object) ... number
list of (name of kind) that/which/whom (relation of values to values) relates ... value
list of (name of kind) to which/whom (relation of values to values) relates ... value
list of (name of kind) that/which/whom (relation of values to values) relates to ... value
list of (name of kind) that/which/who relate to (value) by (relation of values to values) ... value
list of (name of kind) to which/whom (value) relates by (relation of values to values) ... value
list of (name of kind) that/which/whom (value) relates to by (relation of values to values) ... value
if (name of kind) relates to (value) by (relation of values to values):
if (value) relates to (name of kind) by (relation of values to values):
(name of kind) that/which/who relates to (value) by (relation of values to values) ... value
(name of kind) to which/whom (value) relates by (relation of values to values) ... value
(name of kind) that/which/whom (value) relates to by (relation of values to values) ... value
Functional programming
if (value) matches (description of values):
(phrase nothing -> value) applied ... value
(phrase value -> value) applied to (value) ... value
(phrase (value, value) -> value) applied to (value) and (value) ... value
(phrase (value, value, value) -> value) applied to (value) and (value) and (value) ... value
apply (phrase nothing -> nothing)
apply (phrase value -> nothing) to (value)
apply (phrase (value, value) -> nothing) to (value) and (value)
apply (phrase (value, value, value) -> nothing) to (value) and (value) and (value)
(phrase value -> value) applied to (list of values) ... value
(phrase (value, value) -> value) reduction of (list of values) ... value
filter to (description of values) of (list of values) ... value
default value of (name of kind) ... value
Files (for Glulx external files language element only)
read (external file) into (table name)
write (external file) from (table name)
if ready to read (external file):
mark (external file) as ready to read
mark (external file) as not ready to read
write (text) to (external file)
append (text) to (external file)
Figures (for figures language element only)
Glulx resource ID of (figure name) ... number
Sound effects (for sounds language element only)
Glulx resource ID of (sound name) ... number
Control phrases
If and unless
if (a condition):
if (a condition) then (a phrase)
unless (a condition) , (a phrase)
unless (a condition):
otherwise unless (a condition)
otherwise (a phrase)
else if (a condition)
else unless (a condition)
else (a phrase)
While
while (a condition) repeatedly (a phrase)
while (a condition) , (a phrase)
Repeat
repeat with (a new name) running from (arithmetic value) to (arithmetic value):
repeat with (a new name) running from (enumerated value) to (enumerated value):
repeat with (a new name) running through (description of values):
repeat with (a new name) running through (list of values):
repeat through (table name) in reverse order:
repeat through (table name) in (table column) order:
repeat through (table name) in reverse (table column) order:
Changing the flow of loops
Deciding outcomes
decide yes
decide no
Stop or go
Actions, activities and rules
Trying actions
try silently (an action)
Action requirements
if action requires a touchable noun:
if action requires a touchable second noun:
if action requires a carried noun:
if action requires a carried second noun:
Stop or continue
Stored actions
current action ... stored action
action of (an action) ... stored action
try silently (stored action)
if (stored action) involves (object):
action name part of (stored action) ... action name
noun part of (stored action) ... object
second noun part of (stored action) ... object
actor part of (stored action) ... object
Carrying out activities
carry out the (activity) activity
carry out the (activity on values) activity with (value)
Advanced activities
begin the (activity on values) activity with (value)
if handling (activity on values) activity:
if handling (activity on values) activity with (value):
end the (activity on values) activity with (value)
abandon the (activity) activity
abandon the (activity on values) activity with (value)
Following rules
follow (values based rule producing values) for (value)
consider (values based rule producing values) for (value)
(name of kind) produced by (rule producing values) ... value
(name of kind) produced by (values based rule producing values) for (value) ... value
abide by (values based rule producing values) for (value)
anonymously abide by (values based rule producing values) for (value)
Success and failure
rule succeeds with result (value)
outcome of the rulebook ... rulebook outcome
Procedural manipulation
Model world
Ending the story
end the story finally saying (text)
if story has not ended finally:
Times of day
minutes part of (time) ... number
hours part of (time) ... number
Durations
Timed events
(rule) in (number) turn/turns from now
Scenes
Timing of scenes
time since (scene) began ... time
time when (scene) began ... time
time since (scene) ended ... time
time when (scene) ended ... time
Player's identity and location
change the/-- player to (object)
Moving and removing things
move (object) backdrop to all (description of objects)
The map
room (direction) from/of (room) ... room
door (direction) from/of (room) ... door
other side of (door) from (room) ... object
direction of (door) from (room) ... object
room-or-door (direction) from/of (room) ... object
change (direction) exit of (room) to (room)
change (direction) exit of (room) to nothing/nowhere
front side of (object) ... room
back side of (object) ... room
Route-finding
best route from (object) to (object) ... object
number of moves from (object) to (object) ... number
best route from (object) to (object) through (description of objects) ... object
number of moves from (object) to (object) through (description of objects) ... number
The object tree
next thing held after (object) ... object
first thing held by (object) ... object
Score
Understanding
Asking yes/no questions
The player's command
if (snippet) does not match (topic):
if (snippet) includes (topic):
if (snippet) does not include (topic):
Changing the player's command
change the text of the player's command to (indexed text)
Scope and pronouns
place the/-- contents of (object) in scope
set pronouns from possessions of the player
From the extension Inform ATTACK by Victor Gijsbers
Volume - Inclusions, programming variables and tricks
Chapter - Saying things
Section - Out of game is fast
Chapter - Health
restore the health of (person)
heal (person) for (number) health
Chapter - Factions
Section - Deciding the order
Section - Main combat round routines
Section - Handling the combat round
Section - Having a reaction
Section - Running the combat
Chapter - Striking a blow
make (person) strike a blow against (person)
Chapter - Concentrating
let (person) lose concentration
Section - Blanking out the Tables
blank out the AI Combat Options
blank out the AI Combat Person Options
blank out the AI Combat Weapon Options
Chapter - The pressing relation
have (person) start pressing (person)
Section - Rulebook
Chapter - Second Stage - Choosing a Weapon
Chapter - Third Stage - Choosing an Action
From the extension Basic Screen Effects by Emily Short
Section 1 - Spacing and Pausing
center (text) at the/-- row (number)
deepen the/-- status line to (number) rows
move the/-- cursor to (number)
right align the/-- cursor to (number)
fill the/-- status bar/line with (table name)
From the extension Plurality by Emily Short
Section 1 - Tracking Last Item
Section 2 - Verbs
Section 3 - Pronouns
say "[Cap that-those of thing]"
say "[Cap its-their of thing]"
say "[Cap its-theirs of thing]"
say "[Cap possessive of thing]"
Section 4 - Enumeration
notice the plurality of (object)
have the parser notice (object)
Defined in the source
Part - Astral influence
say "[predict the influences]"
Miscellaneous
alivest (description of objects) ... object
killedest (description of objects) ... object
Lexicon of words used in descriptions
For instance, the description 'an unlocked door' is made up from the adjective 'unlocked' and the noun 'door', both of which can be found below. Property adjectives, like 'open', can be used when creating things - 'In the Ballroom is an open container' is allowed because 'open' is a property - but those with complicated definitions, like 'empty', can only be tested during play, e.g. with rules like 'Instead of taking an empty container, ...'.
a ... indefinite article
able to be seen by, to be ... verb
able to be touched by, to be ... verb
active ... adjective: (of use option) it has been requested in the source text
adjacent ... adjective: (of room) A room is adjacent if it is adjacent to the location
alive ... adjective: (of person) A person is alive if its health is 1 or more
all ... determiner used in conditions: 'if all of the doors are open'
all but ... determiner used to count things: 'all but three containers'
all except ... determiner - see all but
almost all ... determiner used in conditions: true if 80 percent or more possibilities work
almost no ... determiner used in conditions: true if fewer than 20 percent of possibilities work
ambiguously plural ... adjective: (of object) either/or property of thing, opposite of ordinarily enumerated
an ... indefinite article - see a
animal ... noun, a kind of person
aren't holding that error ... noun, value of command parser error
at dodge ... adjective: (of object) either/or property of person, opposite of not at dodge
at least ... determiner used to count things: 'at least five doors'
at most ... determiner - see at least
at parry ... adjective: (of object) either/or property of person, opposite of not at parry
at-Act ... adjective: (of object) (of person) having this combat state
at-Act ... noun, value of Combat state
at-Normal ... adjective: (of object) (of person) having this combat state
at-Normal ... noun, value of Combat state
at-React ... adjective: (of object) (of person) having this combat state
at-React ... noun, value of Combat state
at-Reacted ... adjective: (of object) (of person) having this combat state
at-Reacted ... noun, value of Combat state
awed ... adjective: (of object) either/or property of person, opposite of not awed
backdrop ... noun, a kind of thing
can only do that to something animate error ... noun, value of command parser error
can only use multiple objects error ... noun, value of command parser error
can't see any such thing error ... noun, value of command parser error
can't see it at the moment error ... noun, value of command parser error
can't use multiple objects error ... noun, value of command parser error
carried ... adjective: (of thing) a thing is carried if the player is carrying it
closed ... adjective: (of object) either/or property of door, opposite of open
concealed ... adjective: (of thing) Something is concealed rather than unconcealed if the holder of it conceals it
container ... noun, a kind of thing
dark ... adjective: (of object) either/or property of room, opposite of lighted
described ... adjective: (of object) either/or property of thing, opposite of undescribed
device ... noun, a kind of thing
didn't understand error ... noun, value of command parser error
didn't understand that number error ... noun, value of command parser error
didn't understand the way that finished error ... noun, value of command parser error
direction ... noun, a kind of object
door ... noun, a kind of thing
each ... determiner - see all
edible ... adjective: (of object) either/or property of thing, opposite of inedible
empty ... adjective:
1. (of text) a text is empty rather than non-empty if it is "";
2. (of indexed text) it contains no characters;
3. (of table name) a table name is empty rather than non-empty if the number of filled rows in it is 0;
4. (of rulebook) it contains no rules, so that following it does nothing and makes no decision;
5. (of activity) its before, for and after rulebooks are all empty;
6. (of list of k) it contains no entries;
7. (of relation) it does not relate any values, that is, R (x, y) is false for all x and y
enterable ... adjective: (of object) either/or property of container or supporter
Entire Game ... noun, value of scene
equivalence ... adjective: (of relation) it is an equivalence relation, that is, it relates in groups
even ... adjective: (of number) a number is even rather than odd if the remainder after dividing it by 2 is 0
every ... determiner - see all, and can also be used in generalisations such as 'A nose is part of every person.'
exactly ... determiner whereas 'if two doors are open' implicitly means 'if at least two doors are open', 'if exactly two...' makes the count precise
excepted something not included error ... noun, value of command parser error
female ... adjective: (of object) either/or property of person, opposite of male
fewer than ... determiner pedantic way to say less than when counting
Figure of cover ... noun, value of figure name
fixed in place ... adjective: (of object) either/or property of thing, opposite of portable
follower-of-Mars-Interfector ... adjective: (of object) either/or property of person, opposite of not follower-of-Mars-Interfector
friendly ... adjective: (of object) (of person) having this faction
friendly ... noun, value of Faction
full ... adjective: (of table name) a table name is full rather than non-full if the number of blank rows in it is 0
going on ... adjective: (of activity) one of its three rulebooks is currently being run
handled ... adjective: (of object) either/or property of thing
happening ... adjective: (of scene) is currently taking place
held ... adjective: (of thing) a thing is held if the player is holding it
hostile ... adjective: (of object) (of person) having this faction
hostile ... noun, value of Faction
I beg your pardon error ... noun, value of command parser error
improper-named ... adjective: (of object) either/or property of object, opposite of proper-named
inactive ... adjective: (of use option) opposite of active
incorporated by, to be ... verb
inedible ... adjective: (of object) either/or property of thing, opposite of edible
invisible ... adjective: (of thing) opposite of visible
Jovian ... noun, value of Astral influence
killed ... adjective: (of person) A person is killed if its health is 0 or less
less than ... determiner - see more than
lighted ... adjective: (of object) either/or property of room, opposite of dark
lit ... adjective: (of object) either/or property of thing, opposite of unlit
locale-supportable ... adjective: (of thing) a thing (called the item) is locale-supportable if the item is not scenery and the item is not mentioned and the item is not undescribed
lockable ... adjective: (of object) either/or property of door or container
locked ... adjective: (of object) either/or property of door or container, opposite of unlocked
Lunar ... noun, value of Astral influence
male ... adjective: (of object) either/or property of person, opposite of female
man ... noun, a kind of person
mapped down of, to be ... verb
mapped east of, to be ... verb
mapped north of, to be ... verb
mapped northeast of, to be ... verb
mapped northwest of, to be ... verb
mapped outside, to be ... verb
mapped south of, to be ... verb
mapped southeast of, to be ... verb
mapped southwest of, to be ... verb
mapped west of, to be ... verb
marked for listing ... adjective: (of object) either/or property of thing or direction, opposite of unmarked for listing
Martial ... noun, value of Astral influence
mentioned ... adjective: (of object) either/or property of thing, opposite of unmentioned
Mercurial ... noun, value of Astral influence
misted ... adjective: (of object) either/or property of person, opposite of not misted
more than ... determiner used to count things: 'more than three rooms'
most ... determiner used in conditions: true if a simple majority of possibilities work
natural weapon ... noun, a kind of weapon
negative ... adjective: (of number) a number is negative if it is less than zero
neuter ... adjective: (of object) either/or property of person or thing
no ... determiner opposite of 'all': 'if no door is open...'
non-empty ... adjective:
1. (of text) opposite of empty;
2. (of indexed text) opposite of empty;
3. (of table name) opposite of empty;
4. (of rulebook) opposite of empty;
5. (of activity) opposite of empty;
6. (of list of k) opposite of empty;
7. (of relation) opposite of empty
non-full ... adjective: (of table name) opposite of full
non-recurring ... adjective: (of scene) either/or property of scene, opposite of recurring
none ... determiner opposite of 'all of': 'if none of the doors is open...'
not a verb I recognise error ... noun, value of command parser error
not at dodge ... adjective: (of object) either/or property of person, opposite of at dodge
not at parry ... adjective: (of object) either/or property of person, opposite of at parry
not awed ... adjective: (of object) either/or property of person, opposite of awed
not enough of those available error ... noun, value of command parser error
not follower-of-Mars-Interfector ... adjective: (of object) either/or property of person, opposite of follower-of-Mars-Interfector
not misted ... adjective: (of object) either/or property of person, opposite of misted
not readied ... adjective: (of object) either/or property of weapon, opposite of readied
not something you need to refer to error ... noun, value of command parser error
not sure what it refers to error ... noun, value of command parser error
nothing to do error ... noun, value of command parser error
noun did not make sense in that context error ... noun, value of command parser error
odd ... adjective: (of number) opposite of even
off-stage ... adjective: (of thing) opposite of on-stage
on-stage ... adjective: (of thing) it is indirectly in one of the rooms
one-to-one ... adjective: (of relation) it is a one-to-one relation, that is, any given X can relate to only one Y, and vice versa
one-to-various ... adjective: (of relation) it is a one-to-various relation, that is, any given Y has only one X such that X relates to Y
only understood as far as error ... noun, value of command parser error
opaque ... adjective: (of object) either/or property of container, opposite of transparent
open ... adjective: (of object) either/or property of door or container, opposite of closed
openable ... adjective: (of object) either/or property of door or container, opposite of unopenable
ordinarily enumerated ... adjective: (of object) either/or property of thing, opposite of ambiguously plural
passive ... adjective: (of object) (of person) having this faction
passive ... noun, value of Faction
person ... noun, a kind of thing
player's holdall ... noun, a kind of container
plural-named ... adjective: (of object) either/or property of object, opposite of singular-named
portable ... adjective: (of object) either/or property of thing, opposite of fixed in place
positive ... adjective: (of number) a number is positive if it is greater than zero
privately-named ... adjective: (of object) either/or property of room, region, thing or direction, opposite of publically-named
proper-named ... adjective: (of object) either/or property of object, opposite of improper-named
publically-named ... adjective: (of object) either/or property of room, opposite of privately-named
pushable between rooms ... adjective: (of object) either/or property of thing
readied ... adjective: (of object) either/or property of weapon, opposite of not readied
recurring ... adjective: (of scene) either/or property of scene, opposite of non-recurring
referred to a determination of scope error ... noun, value of command parser error
region ... noun, a kind of object
room ... noun, a kind of object
said too little error ... noun, value of command parser error
scenery ... adjective: (of object) either/or property of thing
singular-named ... adjective: (of object) either/or property of object, opposite of plural-named
some ... indefinite article
supporter ... noun, a kind of thing
switched off ... adjective: (of object) either/or property of device, opposite of switched on
switched on ... adjective: (of object) either/or property of device, opposite of switched off
symmetric ... adjective: (of relation) it is a symmetric relation, that is, it's always true that X is related to Y if and only if Y is related to X
Terrestrial ... noun, value of Astral influence
the ... definite article
the same property as, to be ... verb
thing ... noun, a kind of object
touchable ... adjective: (of thing) Something is touchable rather than untouchable if the player can touch it
transparent ... adjective: (of object) either/or property of container, opposite of opaque
unable to be seen by, to be ... verb
unable to be touched by, to be ... verb
unable to touch, to be ... verb
unconcealed ... adjective: (of thing) opposite of concealed
under half ... determiner used in conditions: true if fewer than half of possibilities work
undescribed ... adjective: (of object) either/or property of thing, opposite of described
unlit ... adjective: (of object) either/or property of thing, opposite of lit
unloaded ... adjective: (of weapon) a weapon is unloaded if its current shots is 0 and its maximum shots is not 0
unlocked ... adjective: (of object) either/or property of door, opposite of locked
unmarked for listing ... adjective: (of object) either/or property of thing, opposite of marked for listing
unmentioned ... adjective: (of object) either/or property of thing, opposite of mentioned
unopenable ... adjective: (of object) either/or property of door, opposite of openable
untouchable ... adjective: (of thing) opposite of touchable
unvisited ... adjective: (of object) either/or property of room, opposite of visited
various-to-one ... adjective: (of relation) it is a various-to-one relation, that is, any given X relates to only one Y
various-to-various ... adjective: (of relation) it is a various-to-various relation, that is, there are no limitations on how many X can relate to a given Y, or vice versa
vehicle ... noun, a kind of container
Venusian ... noun, value of Astral influence
visible ... adjective: (of thing) Something is visible rather than invisible if the player can see it
visited ... adjective: (of object) either/or property of room, opposite of unvisited
weapon ... noun, a kind of thing
wearable ... adjective: (of object) either/or property of thing
which ... connective used to place a further condition on a description: 'A which is B', or 'A which carries B', for instance.
who ... connective - see which.
woman ... noun, a kind of person
worn ... adjective: (of thing) a thing is worn if the player is wearing it
To be a part of ... reversed incorporation
To be able to be seen by ... reversed visibility
To be able to be touched by ... reversed touchability
To be able to see ... visibility
To be able to touch ... touchability
To be adjacent to ... reversed adjacency
To be aliver than ... aliveness
To be at least ... numerically-greater-than-or-equal-to
To be at most ... numerically-less-than-or-equal-to
present: A is B; A are B
past: A was B; A were B
present perfect: A has been B; A have been B
past perfect: A had been B
To be carried by ... reversed carrying
present: A do carry B; A does carry B; A carries B; A carry B
past: A did carry B; A carried B
present perfect: A has carried B; A have carried B
past perfect: A had carried B
present: A do conceal B; A does conceal B; A conceals B; A conceal B
past: A did conceal B; A concealed B
present perfect: A has concealed B; A have concealed B
past perfect: A had concealed B
To be concealed by ... reversed concealment
To be concealing ... concealment
present: A do contain B; A does contain B; A contains B; A contain B
past: A did contain B; A contained B
present perfect: A has contained B; A have contained B
past perfect: A had contained B
To be contained by ... reversed containment
To be contained in ... reversed containment
To be containing ... containment
present: A do enclose B; A does enclose B; A encloses B; A enclose B
past: A did enclose B; A enclosed B
present perfect: A has enclosed B; A have enclosed B
past perfect: A had enclosed B
To be enclosed by ... reversed enclosure
To be greater than ... numerically-greater-than
To be had by ... reversed possession
present: A do hate B; A does hate B; A hates B; A hate B
past: A did hate B; A hated B
present perfect: A has hated B; A have hated B
past perfect: A had hated B
To be hated by ... reversed hating
present: A do have B; A does have B; A has B; A have B
past: A did have B; A had B
present perfect: A has had B; A have had B
past perfect: A had had B
To be held by ... reversed holding
To be held in ... reversed containment
To be held inside ... reversed containment
present: A do hold B; A does hold B; A holds B; A hold B
past: A did hold B; A held B
present perfect: A has held B; A have held B
past perfect: A had held B
To be in ... reversed containment
To incorporate ... incorporation
present: A do incorporate B; A does incorporate B; A incorporates B; A incorporate B
past: A did incorporate B; A incorporated B
present perfect: A has incorporated B; A have incorporated B
past perfect: A had incorporated B
To be incorporated by ... reversed incorporation
To be incorporating ... incorporation
To be inside ... reversed containment
To be killeder than ... killedness
To be less than ... numerically-less-than
To be mapped above ... mapping up
To be mapped below ... mapping down
To be mapped down of ... mapping down
To be mapped east of ... mapping east
To be mapped inside ... mapping inside
To be mapped north of ... mapping north
To be mapped northeast of ... mapping northeast
To be mapped northwest of ... mapping northwest
To be mapped outside ... mapping outside
To be mapped south of ... mapping south
To be mapped southeast of ... mapping southeast
To be mapped southwest of ... mapping southwest
To be mapped up of ... mapping up
To be mapped west of ... mapping west
To be on top of ... reversed support
To be part of ... reversed incorporation
To be parts of ... reversed incorporation
present: A do press B; A does press B; A presses B; A press B
past: A did press B; A pressed B
present perfect: A has pressed B; A have pressed B
past perfect: A had pressed B
To be pressed by ... reversed pressing
present: A do provide B; A does provide B; A provides B; A provide B
past: A did provide B; A provided B
present perfect: A has provided B; A have provided B
past perfect: A had provided B
To be provided by ... reversed provision
To be regionally in ... reversed regional-containment
present: A do relate B; A does relate B; A relates B; A relate B
past: A did relate B; A related B
present perfect: A has related B; A have related B
past perfect: A had related B
To be related by ... reversed universal
To be able to see ... visibility
present: B can be seen by A; A can see B
past: B could be seen by A; A could see B
present perfect: A has ever seen B; A have ever seen B
past perfect: A had ever seen B
present: A do support B; A does support B; A supports B; A support B
past: A did support B; A supported B
present perfect: A has supported B; A have supported B
past perfect: A had supported B
To be supported by ... reversed support
To be supported on ... reversed support
To be the same property as ... same-specification-as
To be through ... leading-through
To be able to touch ... touchability
present: B can be touched by A; A can touch B
past: B could be touched by A; A could touch B
present perfect: A has ever touched B; A have ever touched B
past perfect: A had ever touched B
To be unable to be seen by ... reversed visibility
To be unable to be touched by ... reversed touchability
To be unable to see ... visibility
To be unable to touch ... touchability
present: A do unlock B; A does unlock B; A unlocks B; A unlock B
past: A did unlock B; A unlocked B
present perfect: A has unlocked B; A have unlocked B
past perfect: A had unlocked B
To be unlocked by ... reversed lock-fitting
present: A do wear B; A does wear B; A wears B; A wear B
past: A did wear B; A wore B
present perfect: A has worn B; A have worn B
past perfect: A had worn B